3D rendering technology allows for the transformation of virtual objects into realistic images, which not only helps clients and partners evaluate the appearance of future properties but also enables timely identification of necessary project modifications.
In today’s environment, providing high-quality renders to clients has become standard practice, driving the growth of both the demand for 3D visualization and architectural rendering software.
Architects and designers can choose the most suitable type of rendering for their needs. This often comes down to either real-time rendering or offline rendering. The main difference between these approaches lies in rendering time.
Offline rendering is characterized by longer processing times but delivers the highest possible quality in the final result. Real-time rendering, on the other hand, is designed for quick image creation, though this speed advantage comes at the cost of somewhat lower quality compared to the offline method.
Today, architects have access to a wide range of 3D rendering software with various capabilities for creating photorealistic computer-generated imagery. Some programs specialize specifically in rendering, offering an extensive set of powerful tools, while others provide comprehensive solutions for 3D modeling.
In the landscape of 3D rendering software, it’s essential to distinguish between “unbiased” and “biased” engines. Unbiased engines track every ray of light without using simplifications, making the process longer but ensuring exceptional accuracy. There’s a common misconception that biased engines are less accurate and produce incorrect results, but in practice, they can also deliver physically accurate results.
The choice between these engine types depends on your project’s specific requirements. If speed of delivery is a priority, a biased engine is preferable. When more precise images are needed, an unbiased engine is recommended, despite the longer processing time.